Method

How to read a WideBase entry, format by format, and what each status means. Games and movies are rated differently — here is why.

WideBase covers two ultrawide display formats: 21:9 (3440×1440), by far the most common, and 32:9 (5120×1440), the super ultrawide panels such as the Samsung Odyssey G9. Every game is rated separately on each of the two formats, on four simple points.

Why two ratings? Because the results differ enormously. A game can be flawless in 21:9 and mediocre in 32:9: studios often stop at 21:9, and many cutscenes are capped at that format. Across our 217 games, 87 are rated "Excellent" in 21:9 against 33 in 32:9.

Games

Every game is rated separately on both formats, on four points.

1. Support for your format

Does the game actually fill the width of the screen, with a properly widened field of view? This status is given separately for 21:9 and for 32:9.

Yes - OfficialThe game supports this format natively, with nothing to do.
Yes - CommunityThe format works thanks to a community solution (a setting, a config change).
Yes - Community - Mod/PatchThe format works well, but only after installing a community mod or patch.
PartialThe game displays in this format but with real compromises: misplaced UI, clamped field of view, partial black bars.
To be testedThe exact behavior has not been verified yet.
NoThe game stays locked in a narrower format, with black bars and no workable fix.

2. Cutscenes

Plenty of games look right during gameplay but drop back to a narrower format during cutscenes. This field says so, format by format.

YesCutscenes fill the whole screen in the format concerned.
PartialSome cutscenes fill the screen (real-time scenes, typically), the rest are framed by black bars.
NoCutscenes stay in a narrower format, with black bars down the sides.
To be testedThe exact behavior has not been verified yet.

3. Mod / patch required

Is anything needed to enjoy the wide format?

NoNothing to install: the game works in this format out of the box.
YesA community mod or patch is required. The game's page says which one.
To be testedThe exact requirement has not been verified yet.
Worth knowing: on some online games, installing a mod disables anti-cheat or carries a ban risk. When that applies, the game's page says so.

4. Rating

The rating is the WideBase verdict in one word: is this game worth it on your display? Each game gets two, one per format.

ExcellentExemplary on the format concerned. Reserved for officially supported games whose cutscenes also fill the screen.
Very goodVery good experience, natively or through a reliable mod, with minor flaws at worst (letterboxed cutscenes, for instance).
GoodGood once configured, but with some concessions (a mod to install, 16:9 cutscenes, small UI flaws).
AverageThe game runs in this format but the experience is imperfect: visible compromises, deliberate limitations or an awkward UI.
AvoidThe game is not suited to this format: image locked to 16:9, forced black bars, no workable fix.
Strict rule: the "Excellent" rating is reserved for games whose support is official and whose cutscenes fill the screen. A game that depends on a mod, however good, tops out at "Very good".

Movies

For a movie the question is different. The aspect ratio was locked at the shoot and will never change: there is no setting, no mod, no update. So the only question that matters is: how much of your screen will the picture actually cover?

A computed verdict, not a judgement. Unlike games, we pass no opinion on movies. We record the real broadcast aspect ratio (2.39:1, 1.85:1…), verified at the source, then the fill rate is computed by dividing the movie's ratio by the display's. The rating follows automatically. No interpretation, so no possible error of judgement.
ExcellentThe image covers at least 98.5% of the width: full screen, no visible bars.
Very goodBetween 93% and 98.5%: very thin bars, barely noticeable.
GoodBetween 82% and 93%: visible but discreet bars.
AvoidBelow 82%: wide black bars, a significant part of the screen left unused. Below that threshold we don't recommend the movie on that format — there is no middle ground.

Scope (2.39:1) fills a 21:9 display almost to the pixel — that format was designed for cinema in the first place.

The 32:9 case. No commercial cinema source reaches that width: scope, the widest format there is, covers only two thirds of it, and the rest is black bars. So we rate every movie "Avoid" on 32:9, without exception. That is not a shade of quality, it is a statement of fact: 32:9 is a format designed for gaming and for work, not for cinema. The exact fill rate is still shown on every page.

TV series

A series follows exactly the same logic as a movie: the format is locked at the shoot, the fill rate is computed, and the same scale applies. There is one extra difficulty, though, specific to episodic work.

The format can change between seasons. It happens often, and it is rarely announced. Peaky Blinders moves from 1.85:1 to 2:1 from season 5. The Expanse widens to 2:1 from season 5. Euphoria changes both frame and capture format every season, all the way to 65 mm in season 3. Ozark moves to 2.20:1 in season 3. When that happens, the verdict covers the current format and states the season it applies from — "Good from season 5" for Peaky Blinders, for example. The page then breaks the fill rate down season by season.

When the variation is not a real change of frame but a one-off exception — an isolated sequence in one episode — the rating covers the dominant format, the one you will see virtually all of the time. The Mandalorian therefore stays "Excellent" despite one 16:9 sequence, and Westworld stays "Avoid" despite a few scope passages from season 3 on.

The landscape is very different from cinema. Television is overwhelmingly 16:9, a format designed for the TV set, which leaves substantial side bars on an ultrawide display. 2:1 became the Netflix standard with House of Cards in 2013, then spread to Apple TV+: slightly wider, still short of cinema. Only a handful of shows are framed in true scope — Andor, Severance, The Boys, Fallout, Arcane, The Mandalorian — and those are the only ones that fill a 21:9 screen.

Where does the information come from?

For games, the ratings draw on established widescreen community sources: WSGF (Widescreen Gaming Forum), PCGamingWiki, the pages of community fixes (Nexus Mods, Flawless Widescreen, Lyall's patches) and reports from players who own these displays. For movies and series, the broadcast aspect ratio is taken from reference technical listings and home video release reviews. Every entry lists its own sources, and statuses are updated when a game receives an official fix.

What's next?

WideBase currently covers games, movies, TV series and YouTube channels, in 21:9 and in 32:9. Individual entries are being translated into English; the catalogues, collections and guides are already available. Other formats and other kinds of content may follow, with the same commitment to clarity.

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