The games whose cutscenes fill the screen

The detail that breaks immersion most often, and the games that got it right.

It's the most common flaw in ultrawide games, and the most frustrating: the action plays out across the full width of the screen, then a scene triggers and the image abruptly shrinks back to 16:9, framed by two thick black bars. In a narrative game that strings scenes together, the effect never lets up.

The reason is simple: many cutscenes are pre-rendered videos, baked once and for all at a fixed aspect ratio. The games that handle this well are the ones whose scenes are played in real time by the engine — they follow the screen's aspect ratio like the rest of the game.

The titles gathered here never cut away: from the opening scene to the credits, the image fills the whole panel.

30 entries in this collection, drawn from our 217 games. Full-screen cutscenes and official format support.
  1. 1
    Baldur's Gate 3

    Baldur's Gate 3 2023

    RPG 21:9 · Excellent 32:9 · Excellent

    In exploration as in turn-based combat, the game's semi-isometric camera applies Hor+ that reveals a wider portion of the battlefield at the sides, useful for spotting enemies and traps at a distance. The interface (hotbar, journal, inventory) extends across the full width without distortion.

  2. 2
    Cyberpunk 2077

    Cyberpunk 2077 2020

    RPG 21:9 · Excellent 32:9 · Excellent

    At 5120×1440, Cyberpunk 2077 delivers true Hor+: the field of view widens at the sides without distorting the center of the image, giving you very broad peripheral vision in Night City. The HUD (radar, ammo, dialogue) repositions itself toward the edges of the screen rather than stretching in the center, a clean adaptation.

  3. 3
    Minecraft: Java Edition

    Minecraft: Java Edition 2011

    Bac à sable 21:9 · Excellent 32:9 · Excellent

    Minecraft: Java Edition displays any ratio, including 32:9, without distortion since the horizontal FOV widens automatically from the base vertical FOV, clean Hor+ behavior that few games offer natively. In both first-person and third-person views, the world renders consistently across the full width of the screen.

  4. 4
    Half-Life 2

    Half-Life 2 2004

    FPS 21:9 · Excellent 32:9 · Excellent

    Valve added official ultrawide support back in 2020, with a widened field of view and native 32:9 compatibility with no black bars. The Source engine, which drives all of the game's scripted sequences, adapts those scenes naturally to the chosen resolution, with no particular camera cuts.

  5. 5
    Balatro

    Balatro 2024

    Roguelite 21:9 · Excellent 32:9 · Excellent

    Balatro takes up the entire screen at 5120x1440 without a single black bar, support confirmed directly by the developer. In practice, the table and the cards stay centered in the middle of the screen, with the extra space on the sides serving mainly as decorative background rather than useful play space.

  6. 6
    Factorio

    Factorio 2020

    Gestion 21:9 · Excellent 32:9 · Excellent

    Factorio launches natively in full-screen at any resolution, 5120x1440 included, with no particular configuration. The game has no cutscenes.

  7. 7
    Stardew Valley

    Stardew Valley 2016

    Simulation 21:9 · Excellent 32:9 · Excellent

    Stardew Valley handles 5120x1440 natively with true Hor+ rendering: the fields, the village and the mining areas extend out to the sides without distortion, and the HUD stays well positioned, which earns the game a Gold rating from WSGF. A long-standing bug in version 1.5 prevented clicking on the right side of the screen beyond 4096 pixels wide, a problem the developers have since fixed and that should no longer affect current versions.

  8. 8
    Portal 2

    Portal 2 2011

    FPS 21:9 · Excellent 32:9 · Excellent

    The Source engine, already proven in Half-Life 2, delivers equally solid native Hor+ support here at both 21:9 and 32:9, with a well-designed HUD that does not scatter to the edges of the screen. The first-person camera, central to the game's portal puzzles, benefits from widened peripheral vision that can even make spotting platforms easier.

  9. 9
    BioShock Infinite

    BioShock Infinite 2013

    FPS 21:9 · Excellent 32:9 · Excellent

    The game supports 5120x1440 natively with a horizontal field of view expansion (Hor+), with no black bars and no mod to install. In first person, that translates into noticeably wider peripheral vision while exploring Columbia and during combat.

  10. 10
    Kingdom Come: Deliverance II

    Kingdom Come: Deliverance II 2025

    RPG 21:9 · Excellent 32:9 · Excellent

    Kingdom Come: Deliverance II detects 32:9 natively and offers a dedicated cutscene setting, letting you choose between standard 16:9 letterboxing or full-screen 32:9 that genuinely fills the entire width with no black bars. Both the first-person and third-person views get true Hor+ in exploration.

  11. 11
    Manor Lords

    Manor Lords 2024

    Stratégie 21:9 · Excellent 32:9 · Excellent

    Built on Unreal Engine, Manor Lords handles 32:9 in Hor+ from the moment you launch it, with no black bars to work around: players with super ultrawide displays report a working image immediately. The rotatable top-down management camera benefits from a wider field of view that reveals more terrain around the village, with no notable distortion reported.

  12. 12
    Microsoft Flight Simulator

    Microsoft Flight Simulator 2020

    Simulation 21:9 · Excellent 32:9 · Excellent

    The simulator applies a Hor+ render in the cockpit: the first-person view widens laterally, letting you see the instruments and a good portion of the wings without turning your virtual head. The cabin and instrument panels naturally fill the full width since the camera stays centered on the flight deck.

  13. 13
    iRacing

    iRacing 2008

    Simulation 21:9 · Excellent 32:9 · Excellent

    iRacing natively supports 32:9 resolutions, with a cockpit or hood camera whose FOV is set manually, assisted by a built-in calculator that helps find the correct angle based on your actual distance from the screen. The HUD (laps, positions, telemetry data) is fully repositionable so it can span the entire width of the panel, making this one of the best-equipped simulators for the format.

  14. 14
    Euro Truck Simulator 2

    Euro Truck Simulator 2 2012

    Simulation 21:9 · Excellent 32:9 · Excellent

    The in-cab view applies generous Hor+: mirrors, dashboard and a wide portion of the surrounding road stay visible without having to turn the camera, an ideal setup for long-haul driving. The interface (GPS, engine RPM, notifications) settles naturally along the edges of the screen.

  15. 15
    Outer Wilds

    Outer Wilds 2019

    Action-aventure 21:9 · Excellent 32:9 · Excellent

    Outer Wilds is played entirely in first person and in real time, with no pre-rendered cutscenes that could break immersion at 32:9. Steam player reports describe near-perfect ultrawide support right out of the gate: no black bars, nothing cropped at the top or bottom of the image, even at 5120x1440, as if the rendering had been designed for the format during development.

  16. 16
    The Last of Us Part II Remastered

    The Last of Us Part II Remastered 2025

    Action-aventure 21:9 · Excellent 32:9 · Excellent

    The Last of Us Part II Remastered offers one of the most complete 32:9 implementations around: the third-person camera widens in Hor+ both in exploration and in combat, and cutscenes behave exactly the same way since they are rendered in real time by the game engine rather than pre-rendered. The HUD adapts to the width of the screen with no dead zones or noticeable stretching, and 48:9 triple-screen setups are supported as well.

  17. 17
    Resident Evil Village

    Resident Evil Village 2021

    Horreur 21:9 · Excellent 32:9 · Excellent

    Resident Evil Village is played entirely in first person, and RE Engine handles Hor+ natively at 5120×1440 without stretching either the castle environments or the character models. The combat UI, inventory menus, and health gauges adapt correctly to the screen width with no manual adjustment.

  18. 18
    God of War

    God of War 2022

    Action-aventure 21:9 · Excellent 32:9 · Excellent

    This Jetpack Interactive port applies a Hor+ field of view adjustment, widening peripheral vision without distorting character proportions. One notable quirk: the game is staged as a single continuous shot, with the camera never cutting between gameplay and narrative scenes.

  19. 19
    Assetto Corsa Competizione

    Assetto Corsa Competizione 2019

    Course 21:9 · Excellent 32:9 · Excellent

    Cockpit and hood cameras get full Hor+: peripheral vision through corners or during overtakes gains enormously over 16:9, a key asset for a driving sim. The HUD (lap times, delta, position) stays concentrated near the center so it does not interfere with reading the track.

  20. 20
    Ratchet & Clank: Rift Apart

    Ratchet & Clank: Rift Apart 2023

    Plateforme 21:9 · Excellent 32:9 · Excellent

    Ratchet & Clank: Rift Apart enjoys one of the best 32:9 implementations in the PlayStation PC catalog: the third-person camera widens generously in Hor+, both in action levels and during the fast dimensional jumps. Insomniac Games specifically reworked the cutscenes for this format, so they follow the same wide framing with no drop to letterboxing.

  21. 21
    BeamNG.drive

    BeamNG.drive 2015

    Simulation 21:9 · Excellent 32:9 · Excellent

    BeamNG.drive runs on an in-house physics engine whose rendering follows a clear Hor+ logic: the wider the screen, the more you see to the sides of the vehicle and the surrounding terrain, a real advantage off-road as well as on track. The UI is fully customizable (position of the gauges, map and menus), which lets you genuinely exploit 5120x1440 rather than putting up with a simple center stretch.

  22. 22
    Oxygen Not Included

    Oxygen Not Included 2019

    Gestion 21:9 · Excellent 32:9 · Excellent

    Oxygen Not Included is played in 2D with a fixed camera following the underground base, and natively supports both 21:9 and 32:9 without any particular difficulty, with the view extending cleanly across the full width of the screen. Since the game has no cutscenes to deal with, there is no risk of black bars during narrative sequences.

  23. 23
    Risk of Rain 2

    Risk of Rain 2 2020

    Roguelite 21:9 · Excellent 32:9 · Excellent

    At 5120x1440, Risk of Rain 2 renders in Hor+: the third-person camera widens the lateral field of view without cropping vertically, letting you spot enemies and items farther out to the sides without excessive distortion. The HUD (health, items, minimap) stays anchored toward the center and the corners, with no distracting stretching according to community reports.

  24. 24
    SnowRunner

    SnowRunner 2021

    Simulation 21:9 · Excellent 32:9 · Excellent

    SnowRunner displays native 32:9 with no black bars at all, whether exploring or picking through the trickiest mud sections, with Hor+ vision that gives a better read on the terrain to the sides of the vehicle. Story dialogue comes over the radio during gameplay rather than through pre-rendered cutscenes, so there's no break in format there.

  25. 25
    Elite Dangerous

    Elite Dangerous 2014

    Simulation 21:9 · Excellent 32:9 · Excellent

    The cockpit view, the heart of the experience, extends natively in Hor+ well beyond 32:9, with very broad peripheral vision along the sides of the cabin, one of the game's long-standing selling points for players with super ultrawide screens. The holographic interface (radar, target, management panels) is positioned intelligently within the field of view without spilling into the center.

  26. 26
    Dead Space (2023)

    Dead Space (2023) 2023

    Horreur 21:9 · Excellent 32:9 · Excellent

    The Dead Space remake is played third-person over the shoulder, with the floating camera typical of the series, and runs on Frostbite, an engine Electronic Arts has carefully optimized for wide formats for several years. At 5120×1440, the image expands Hor+ with no distortion of the Ishimura's corridors, and the game's diegetic UI, projected on the back of Isaac's suit, stays well placed.

  27. 27
    Kerbal Space Program

    Kerbal Space Program 2015

    Simulation 21:9 · Excellent 32:9 · Excellent

    Kerbal Space Program alternates between the ship view and the orbital/space view, both rendered in real time, and PCGamingWiki confirms native support for widescreen and ultrawide resolutions. Space and vehicles fill the whole screen at 32:9, with no black bars reported.

  28. 28
    DiRT Rally 2.0

    DiRT Rally 2.0 2019

    Course 21:9 · Excellent 32:9 · Excellent

    On Codemasters' EGO engine, DiRT Rally 2.0 handles 32:9 as Hor+: the screen widens peripheral vision on stage, which helps anticipate corners and changes in scenery without losing vertical view. The HUD (times, pace notes, minimap) is laid out to use the available width rather than staying compressed in the center.

  29. 29
    Enshrouded

    Enshrouded 2024

    Bac à sable 21:9 · Excellent 32:9 · Excellent

    Enshrouded natively supports 21:9 and 32:9 with no particular tinkering, support confirmed both by players and by the game's documentation. Since the title is a survival and building game, it has no pre-rendered cutscenes that might break immersion at this ratio: most of the experience plays out with the third-person camera typical of the genre, which naturally makes use of the added width to widen the field of view at the sides.

  30. 30
    Two Point Museum

    Two Point Museum 2025

    Gestion 21:9 · Excellent 32:9 · Excellent

    Two Point Museum reuses the series' isometric management formula and, according to Two Point Studios, benefits from the same ultrawide support already offered by Two Point Hospital and Two Point Campus. Museum management displays across the full width at 32:9 with no black bars reported.

How this list is built

It keeps the games whose "cutscenes" field reads "Yes" and whose format support is official. The individual statuses (format support, cutscenes, mod required) are explained on the Method page. Each entry links to its full French page, which carries its sources — English versions are on the way.